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Re: Debugging in guile
>>>>> "Ian" == Ian Bicking <ian@bickiia.earlhall.earlham.edu> writes:
Ian> Is there a way to inspect the backtrace?
Yes, but you will need to experiment a bit, as the debugger interface
documentataion is, ehh, suboptimal. But the debugging potential of
guile is probably one of its strongest features.
There is a section in the manual listing the usefull functions. The
node is `Stacks and Frames'. Unfortunately, they isn't much
explanation, but I have a few hints, from my own playing around with
it.
First you need a stack, which you can get with `make-stack'. This
takes a bunch of parameters that I do not understand, but doing
(define s (make-stack #t))
works.
>From a stack, you can extract frames using `stack-ref'.
(stack-ref s 0)
should return the top-most fram (I think).
Having a frame, there is a bunch of functions that inspect it, such as
`frame-arguments':
(frame-arguments f)
which could be what you are looking for.
So the strategy is to capture a stack at a relevant spot and inspect
it for the needed information.
You could also browse through ice-9 which has some hints to how the
default REPL interfaces to the debugging system.
---------------------------+--------------------------------------------------
Christian Lynbech | Telebit Communications A/S
Fax: +45 8628 8186 | Fabrik 11, DK-8260 Viby J
Phone: +45 8628 8177 + 28 | email: chl@tbit.dk --- URL: http://www.telebit.dk
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Hit the philistines three times over the head with the Elisp reference manual.
- petonic@hal.com (Michael A. Petonic)
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