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Using async's in Guile.
I am attempting to use async's in Guile (I am actually writing a small
thread emulation system).
It appears that the functions:
are designed for user-controlled asynchronous events, where one part of the
code might mark an async to run, and it only gets run when run-asyncs is
Is this a correct assessment?
It appears that if you want the system to run your asynchronous events for
you, you must use:
What I would like is to be able to mark an asynchronous event, and have it
execute after some amount of time.
It seems, however, no matter what my switch-rate and tick-rate are, marking
an async immediately causes it to run.
I am examining the Guile source for more info.
Anyone have any pointers?
When I do figure this out, would it be worth it to write a tutorial on using
these async functions? I didn't find them documented in the current CVS
tree. If I did write such documentation, where would it belong?
- email@example.com - Bradley M. Kuhn - firstname.lastname@example.org -
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