Date: Wed, 26 Mar 1997 18:55:57 -0500 From: David Fotland Subject: Re: Why we need FF[4] [Was: SGF - some answers] > > The pass move is the biggest issue for me forcing me to write FF[3], but > > there are others like: enforcing the format of game info properties, > > arrows and lines, and the fact that we don't have a final spec and I > > am finishing my sgf code this week. > > The last point is important, but finally (after a year or so) you will > probably update your program and then use the new specification. AR and LN > are no problem, you just ignore and do not use them. Do you intend to > continue [tt] even after your next program revision? Else Anders' compromise > could be used. What exactly are the differences concerning the format of > game info properties, why can you not use FF[4] for them? (I am not familiar > with Ishi-press conversion trouble.) I like Anders' compromise. FF[4] specifies the format of game info properties. Ishi and FF[123] are free format. That means I have to write parsing code to convert from free format to fixed format, or move the free format info into the comment. This is not a huge problem, though. -David