All (game-specific) property values are case insenstive!
The default board size is 8.
The default first player is black.
The following unusual moves specifiers are also used when appropriate
Property: AS
Propvalue: SimpleText
Propertytype: -
Function: Adding stones - the color of the player who is adding
stones to the board. The valid strings are 'Black', 'White'
or 'None'. The puropse of this property is to define a
board position where the human is expected to continue placing
stones on the board through some user interface.
Property: IP
Propvalue: SimpleText
Propertytype: game-info
Function: Designates the initial position in the game to be
displayed by the viewer.
The only value currently supported is 'End', which causes
the viewer to initially display the final position of the game.
The default is to display the position after setup but before
any moves.
Property: IY
Propvalue: SimpleText
Propertytype: game-info
Function: Invert Y axis. Values are 'true' or 'false'.
If 'true', the board should be displayed with numbers
increasing in value from bottom to top of the screen.
Default: 'false'
Property: SE
Propvalue: point
Propertytype: -
Function: Mark the given point and up to 8 additional points,
depending on where the provided point (stone) could legally
move.
Property: SU
Propvalue: SimpleText
Propertytype: game-info
Function: Setup type - designates the intial placement of pieces,
and also the implicitly the variation on the basic rules to be
employed. The currently valid values include the following
strings:
'Standard', 'Scrambled-eggs', 'Parachute', 'Gemma' and 'Custom'
(the initial board is empty, AB and AW properties
will be used to establish the starting position).
Default: 'Standard'
For details on the setups and rule variations, consult the
LOA home pages.